Gameplay-focused projects and prototypes built through experimentation and iteration
3D assets designed and built to serve gameplay mechanics and interactive systems

I studied Construction Engineering Management within the Faculty of Engineering, where I developed a strong foundation in planning, systems thinking, and data-driven decision making.
During and after my studies, I pursued learning in project management, graphic design, and technical workflows through certifications and hands-on work, before transitioning into focused, self-directed learning in game development after graduation.
I previously ran a small graphic design business alongside my studies, gaining hands-on experience in client management, planning, and operational workflows.
While building internal tools and scripts to automate tasks such as billing, file organization, and data handling, I developed a strong interest in programming and system design, which ultimately led me to transition into game development.
Currently focused on building gameplay prototypes, improving technical foundations, and creating game-ready assets that support interactive systems. Working towards professional opportunities in game development and collaborative projects.
Interested in working together or discussing a project? Let's connect and see where it leads.